A Criminal Syndicate with a rumored stronghold in Highsteppe. The Guild of Thieves is a clandestine organization specializing in theft, smuggling, and black-market dealings. While many dismiss its existence as mere folklore, persistent rumors and unexplained disappearances suggest the guild operates from the shadows, exerting influence across major trade routes and urban centers. Its main foothold is believed to be hidden deep within Highsteppe, a region notorious for lawlessness and secrecy.Despite having no formal alignment, proximity to Celestia means the hills subtly favor The Covenant, serving as a buffer and an information pipeline when needed. They are tactically hostile toward the Dominion, and the Guild profits from misdirecting Dominion supply routes and selling false manifests.The Primary Base of Operations is a rotating stronghold within the Highsteppe - the current seat is whispered to be in a cavern network called The Veiled Warrens, but they also have safehouses in Bellegast and scouted paths into the Scarab Desert for smuggling and vanish-points.
The guild operates under a strict hierarchy designed to maintain secrecy and efficiency:
Initiation into the guild involves a series of trials testing stealth, loyalty, and ruthlessness. Betrayal is punished by death—often in a manner that serves as a warning to others.
The guild’s operations include:
The guild’s reach extends beyond Highsteppe, with whispers of agents embedded in merchant caravans and even royal courts.
Despite its criminal nature, the guild adheres to a strict internal code:
(Last Updated on 14/12/2025)
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