Orcs

The Orcs of Aetherion are a brutal, war-driven race aligned with The Dominion, thriving in the harsh wasteland chasms of Dalador. Forged by survival and tempered by bloodshed, they embody raw strength, tribal unity, and relentless conquest. Their society is built on the creed of Asubah (Justice and Darkness) and Taar (War and Fire), blending spiritual zeal with martial ferocity.

CULTURE & SOCIETY 

  • Core Values: Strength, honor, and dominance. Weakness is despised; survival is earned through trials. 

  • Hierarchy: Warchiefs: Rule clans through might and cunning. Bloodlords: Elite champions who lead warbands. Shamans: Spiritual guides who channel shadow and fire magic, invoking Asubah and Taar. 

  • Traditions: Blood Oaths: Warriors swear fealty by carving runes into their flesh. Trial of Embers: A rite of passage involving combat and endurance in molten arenas. 

  • Economy: Based on raiding, forging, and beast mastery. Orcish smiths craft brutal weapons from obsidian and slagsteel.

Trork Connection

“When the Void fractured the threads of time, echoes of Orcish bloodlines bled into other worlds. The Trorks of distant realms share this savage heritage, warped by etheric storms.”


The Trork are savage war-beasts born in the wild realms of Orbis, a world fractured by etheric storms and primal magic. When the Void shattered the threads of time, rifts tore open between worlds, pulling echoes of distant species into Aetherion. Among these echoes came the Trork—kin to the Orcs of the Dominion, sharing a bloodline warped by chaos and survival. 

Unlike their Orcish cousins, Trorks bear brutal mutations: jagged tusks, bone-plated hides, and an instinct for relentless predation. They arrived through etheric breaches near the Scarab Desert and the Badlands, drawn by the surge of elemental power around the Sanctums. Dominion warlords saw in them a weapon of pure ferocity, binding them into their armies as shock troops and beast-handlers.

(Last Updated on 14/12/2025)


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