This is a rather eggciting update, as we introduce the first iteration of the collection system, and the Lost Temple dungeon.
With Easter fast approaching, it’s only fitting that this update brings a touch of egg‑themed fun. In this patch, we share new details about our upcoming dungeon release, introduce the brand‑new Collections feature, and address several additional bugs and improvements.
No self‑sustaining MMO would be complete without the joy of personal companions - loyal little friends who follow you across the world and keep you company on your adventures. In Aetherion, the Collections system brings this fantasy to life, offering a growing catalogue of collectible companions, mounts, and battle-ready allies. To see your collections, use the /collections command. Please also note that you can only collect one of each unique pet, mount, etc ... so you cannot have 2 black cats in your collection.
Collections are divided into three primary categories:
Let’s take a closer look at each one...
Pets are passive companions who accompany you on your travels. They do not engage in combat and are completely invulnerable, meaning you never have to worry about losing them - even if you take an unexpected tumble down a cliff.
While their main purpose is to keep you company, some pets offer light utility. For example, the Magic Lantern pet can illuminate dark caves, helping you see clearly while exploring underground.
HOW TO OBTAIN PETS
There are three primary ways to add pets to your collection:
• Vendors Merchants scattered throughout Aetherion may occasionally offer unique pet eggs for sale. • Creature Drops Some critters in the wild - such as mice, parrots, and squirrels - have a small chance of dropping an egg containing their corresponding pet when defeated. Pet eggs may also be available in the future, as part of a dungeon boss loot.
• Achievements Future achievements will reward special pets. For example, collecting 20 pets may unlock an exclusive bonus companion.
Mounts are powerful, majestic creatures you’ve tamed or obtained, allowing you to travel the world more quickly. Unlike pets, mounts can be killed in combat. If your mount falls, you’ll need to wait for a short cooldown before you can summon it again.
HOW TO OBTAIN MOUNTS
There are three primary ways to add mounts to your collection:
• TamingSome animals in the wild can be tamed. Successfully taming one permanently adds it to your mount collection. • Drops Certain NPCs - especially powerful dungeon bosses - may drop unique mounts when defeated. Rare mounts may also appear inside chests.
• Achievements Just like pets, completing specific achievements may reward special or rare mounts.
Companions are far more than friendly pets - they are invaluable allies in combat and the key to a hunter’s survival. Unlike pets and mounts, companions actively assist in battle, can be killed and scale with your level. If you are level 10 when you summon your wolf companion, your wolf will also be level 10.
TYPES OF COMPANIONS
Different playstyles offer different companion options:
This system is still under development, and we will share more details as we approach its full release.
We are excited to announce that the dungeon framework is now fully complete, and the memory issues affecting our current dungeon have been resolved. This marks a major milestone for Aetherion, enabling smoother, more efficient, and more scalable dungeon experiences moving forward.
A key addition in this update is the introduction of boss loot tables and instance level scaling, both designed to ensure that every dungeon run feels rewarding, balanced, and appropriately challenging for players of all levels.
Instance scaling ensures that dungeon difficulty matches the strength of the players entering it. The system works as follows:
This mechanic allows adventurers of different levels to enjoy challenging and meaningful gameplay without out-leveling dungeon content.
AVAILABLE DUNGEONS
At launch, two dungeons will be available for adventurers to explore:
Our very first fully custom, hand‑crafted dungeon.
Descend into the depths of an ancient temple and uncover the secrets hidden within its crumbling halls. But beware: the Scaraks have infested the ruins, turning the temple into their own hive. Expect tight corridors, dangerous encounters, and a mix of exploration and combat as you venture deeper into this treacherous stronghold.
Please be aware that we are actively refining this dungeon and introducing new features. As a result, its content is subject to change in future iterations.
The Tower of Shiva is a custom dungeon created by Adathan and available publicly on CurseForge. We have integrated this dungeon into Aetherion to test how our scaling system performs with structures designed by the broader community.
This experiment will help us evaluate compatibility, identify improvements, and open the door to adding more high‑quality community dungeons from CurseForge into our ecosystem - all while continuing to use our unified dungeon framework.
In response to ongoing requests from our community, we have introduced a welcome screen designed to give players a clear overview of available server features and recent updates. This screen appears whenever a player logs into the server.
We have also implemented a new guide, accessible through the /guide command, offering a concise list of essential commands for our community members.
The following are further bug fixes deployed during the last week:
Please Note:
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