New Player Progression mechanics and a large number of bug fixes.
We are now in the month of March, and finally we bring you a new fresh update of what has been transpiring behind the scenes, and we begin discussing the future of the Aetherion server.
As very important feature that we have been working on during the last week is the RPG system. This is obviously going to be an integral part of the server and our vision for the adventure world we are building. But exatly does this mean for your character?
As you battle your way through the different zones, you will begin gaining XP by killing the many hostile mobs of Aetherion. The harder the mob, the more XP you will get. XP can also be gained by completing dungeons and special events, including the upcoming horde update.
As you gain XP, you go up in levels and each level gives you 5 ability points, which you can assign to base stats... but what exatly are base stats and survival stats?
There are 5 base stats, and each one will directly impact your overall character in a number of ways. Strength for example will impact your health as well as your damage, and even your stamina.
Strength - Strength is a stat primarily used for tanks and melee DPS. They help keep melee fighters alive longer and able to swing more often.
Vitality - Also an important stat for Tanks, but also players who are more survival-focused. Vitality makes players durable without giving them damage bonuses.
Dexterity - An important stat for ranged DPS, rogues and mobile fighters. Dexterity fuels a fast, agile playstyle with burst/crit builds.
Intelligence - Mages and healers alike will focus a lot on intelligence as it is an important stat for any caster. Intelligence will strongly reward spellcasters by increasing their overall mana.
Charisma - Charisma is a social stat and does not have a direct impact on combat balance. It is primarily designed to rewards heavy PvE players by giving better quest outcomes, better shop prices, better NPC interaction and dialog and in some cases... even better rewards.
These are the base stats of the Hytale game, which range from Health, Stamina, Mana, Oxygen as well as Stamin Regeneration and Consumption. These can be modified by your base stats, as well as gear.
An integral part of our vision, is to reward individuals who focus on specific professions. This includes resource collection with mining, gathering and woodcutting... as well as secondary professions like potion crafting, leather working and much more. This is still a heavy works in progress, but more information will be released at a later date.
Should you wish to learn more about the above stats, and how zones and levels have been redistributed, please check out https://www.thelastsanctum.com/rpg-framework.
The following are further bug fixes deployed during the last week...
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