In Hytale, dungeons are underground or hidden structures filled with enemies, challenges, and rewards. They serve as key adventure content, offering both story-driven experiences and randomized exploration opportunities.
In The Last Sanctum, we’ve expanded upon this concept to deliver a deeper, more strategic dungeon system that caters to both solo adventurers and cooperative groups.
Standard dungeons are designed to immerse players in the lore of a region. They feature:
Completing these dungeons provides valuable experience and access to unique loot that cannot be obtained elsewhere, rewarding both progression and exploration.
Legendary dungeons build upon the foundation of standard dungeons but introduce significantly greater difficulty. They are tailored for players who have reached the maximum level and seek endgame challenges.
Difficulty scales with party size, ensuring that larger groups face tougher encounters but also receive greater rewards.
In full parties, coordination becomes essential. Players must plan roles carefully:
This system encourages teamwork, strategy, and replayability, making dungeons a central pillar of The Last Sanctum’s cooperative gameplay.
(Last Updated on 14/12/2025)
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